Brawl Tournament Ruleset

The following is a table of contents for convenient rule navigation.

General Information

The tournament will be comprised of three “Duel Tournament” group stages, seeding into an 8-player single elimination bracket. Seeding for the second and third stages, as well as bracket seeding, is based off of previous results. Registration is capped at 128 players.

This tournament ruleset is based off of the former Unity Ruleset. However, not all the rules in the Unity Ruleset are used here, and some of the differences are highlighted.

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Location and Time

TBD

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Prizes and Entry Fee

The prize pool is made up of 70% of the entry fee, which is $5 per player. The exact distribution is dependent on the number of registrations. As a general rule, prizes will be paid out to approximately the top 20-25% of players.

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Map Pool

Starter stages are Battlefield, Castle Siege, Final Destination, Lyat Cruise, Pokémon Stadium 1, Smashville, and Yoshi’s Island (Brawl).

Counterpick stages are Battleship Halberd, Brinstar, Delfino Plaza, Pokémon Stadium 2, Rainbow Cruise, Frigate Orpheon, Green Greens, and Distant Planet. Note that Green Greens and Distant Planet are banned in the Unity ruleset.

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Group Format

Each group will follow the “Duel Tournament” format. This is a format popularized by Korean StarCraft leagues such as the GOMTV StarCraft II League and the MBCGame StarLeague, where it was called the “Survivor” format. The format is a compromise between the relative insecurity of the classic double elimination format and the length of a Quad-style group stage. The format allows for more second chances than a standard double-elimination format, but is not as long as a standard Round-Robin group stage. The format is as follows:

Players will be split into groups of 4.

Each player will have a few minutes to set up any custom controls.

Match A: Seed 1 v Seed 4

Match B: Seed 2 v Seed 3

Winners’ Match (C): Winner A v Winner B, winner advances as first place in group

Losers’ Match (D): Loser A v Loser B, loser is eliminated

Final Match: Loser C v Winner D, winner advances as second place in group, loser is eliminated

For those of you still confused, this is how the MBC StarLeague explains the format.

Each group is estimated to last 45 minutes for Group Stage 1 and 90 minutes for Group Stages 2-3. Groups will be labeled, and each group will be called “on-deck” approximately 10-15 minutes before their group is estimated to begin. Players who are 2 minutes late forfeit the set; players who are 6 minutes late forfeit the match.

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Set Format

Notes

Group Stage 1 is Bo1 and follows a simplified format. Group Stage 2 is Bo3 and follows a simplified format. Group Stage 3 is Bo3 and follows the full Unity format. The Playoffs bracket is Bo3/5/7 (depending on time) and follows the full Unity format.

Players who use Wiimotes forfeit their choice of controller ports.

For Group Stage 1

If 64-96 players enter, a modified version of the group stage will be used. If more than 96 players enter, Group Stage 0 will be played with the same rules and format as Group Stage 1.

1. The first player is given the first controller port, and the second player is given the second controller port.
2. Each player selects their character. A double-blind pick may be called by either player.
3. The game is played on a random stage from the Starter list.

For Group Stage 2

1. The first player is given the first controller port, and the second player is given the second controller port.
2. Each player selects their character. A double-blind pick may be called by either player.
3. The game is played on a random stage from the Starter list.
4. The loser of the previous match selects a stage from the Starter or Counterpick lists. The player may choose to pick a random stage from the Starter list.
5. Each player selects their character. A double-blind pick may be called by either player.
6. The game is played.
7. Repeat steps 4-6 if needed.

For Group Stage 3 and the elimination bracket

1. The second player, and then the first player, select their controller ports.
2. Each player selects their character. A double-blind pick may be called by either player.
3. The first player bans two stages.
4. The second player bans three stages.
5. The first player bans one stage.
6. The game is played.
7. The loser of the previous match picks a stage from the Starter or Counterpick lists. The player may choose to pick a random stage from the Starter list, and may pick a previously banned stage. The player may not pick a stage that has already been played in this match; however, if a previously-played stage is randomed, the game continues without restarting.
8. The winner of the previous game chooses their character.
9. The loser of the previous game chooses their character.
10. The game is played.
11. Repeat steps 7-10 if needed.

Which player is first or second is predetermined by tournament admins.

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Gameplay Rules

3 stock, 8 minutes. Items set to “Off” and “None”, pause set to “Off”.

Meta Knight is banned. If a player picks random and rolls Meta Knight, the game will be restarted until Meta Knight is not in the game.

There is no restriction on chain grabs, infinite, and ledge grabs. Excessive abuse of ledge grabs will result in a warning; further abuse will result in loss of the set.

Stalling is banned. From the Unity Ruleset: “stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.”

Any action that causes a severe gameplay-inhibiting glitch will result in a forfeit for the player that initiated the action.

Surrendering, resigning, and otherwise ending the game before it is completed is discouraged, due to possible confusion.

Each match consists of up to three sets, which the exception of Group Stage 1 which will consist of one set. The playoffs will likely have five or seven sets if time allows. If this occurs, tournament administrators will announce it before the match and communicate directly with the players.

The winner of the set is defined as:

1. What the game says.
2. Damage percentage.
3. Tiebreaker match (same characters/stage, 1 stock, 3 minutes)

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Eligibility

Eligibility follows the rules in the Social Gaming Club Public Event Conduct Guidelines.

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Schedule

1.5 hours are allocated for each group in the group stage; your group’s playing time will be approximated using this guideline. (45 minutes for Group Stage 1) You may leave and come back (for food, etc.) but it is recommended that you have a friend watch your station; we reserve the right to start groups early, and you will forfeit sets if you are late. We will start rounds early if possible.

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Sportsmanship and Cheating

Players and spectators are asked to follow the Social Gaming Club Public Event Conduct Guidelines.

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Seeding

The first group stage will be seeded randomly via random number generator. The following group stages and the playoffs will be seeded as follows:

1. Players are first sorted by overall set differential.
2. Players with the same set differential are then sorted by the number of first place finishes they have achieved.
3. Players that are still tied will be sorted by random number generator.
4. The sorted list of players is split into four groups. The first group becomes the first seed, etc.
5. The first and second seed in each group are seeded in order. The third and fourth seed in each group are seeded in reverse order. The playoffs will be seeded 18362745.

In this way, advancing as the group winner will reward you more than advancing as the second place, and defeating an opponent 2-0 will reward you greater than defeating an opponent 2-1.

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